top of page

The Backwater Gospel

Sound Design, FX Design, Foley Recording and Mixing

This project is the one I'm most proud of. I first contacted the creator of the animation through email and he graciously let my team used it for our project. That same first week I started scheduling voice actors and Foley artists (our team members) for the recording session. My goal was to be present at every recording session. Some days I walked and others I recorded voice and movements.

Something that helped my workflow was to mix in 
the sound right after it was recorded. So for example, once the footsteps were recorded I would do a rough mix with EQ to get the right location of the sound and a bit of panning. Another team member was in charge of the music so I did not worry about that in the rough mix until the last week. Once all the voices were down I mixed in the reverbs for every scene. The church was my personal favorite, I kept in mind the size, the material of the building and all the people in the church. I made sure there was no movement from every character without a sound.

At times I had to lay different Foley sounds over each other to get the right feel for the situation, like in the fight scene. The fight scene consisted of kitchen knives, cooking pots, wood and ice. Everything mixed in together made a great decapitating axe. 

After everything was recorded it was time to treat the mix to a 5.1 process. This was done in the SSL Duality console. Apart from panning I kept in mind the EQ, therefore as an object moves across the screen or from far to close with a jump cut, the EQ sweeps according to placement as well as panning. Overall it was a huge project. These animation projects, with voice over, sound design, Foley and mixing are ultimately the projects I enjoy most working with.

bottom of page